AMD ATI Radeon HD 4670 512MB

Written by Tim Smalley

September 11, 2008 | 09:06

Tags: #4670 #article #benchmark #crysis #evaluation #hd #performance #radeon #review

Companies: #amd #ati #test

Half Life 2: Episode 2

Publisher: Valve

As one part of our game of the year 2007, Half-Life 2: Episode 2 set a new high in narrative and gameplay for the series. Using Valve's widely used, albeit not overly hardware intensive, Source engine that also features as a part of legendary games like Counter-Strike, Team Fortress 2 and Portal, we were keen to feature its performance here too.

The Source engine is the most scalable engine we test. While it still supports only DirectX 9.0, it features effects like dynamic lighting with HDR effects, motion blur, advanced Havok Physics and high model details.

Episode 2 took Half-Life outside into large open environments for the first time and we test with Gordon running through a large open level that combines forest and houses, with explosions and physics.

All in game detail settings are set to their highest levels, with HDR enabled, and for anti-aliasing MSAA was used where both settings were set from inside the game.

AMD ATI Radeon HD 4670 512MB Half-Life 2: Episode Two AMD ATI Radeon HD 4670 512MB Half-Life 2: Episode Two

Half-Life 2: Episode Two

1280x1024 0xAA 16xAF, Maximum Quality

  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • Asus EN8800GS/HDTP/384M
  • Sapphire ATI Radeon HD 3870 512MB
  • BFG Tech GeForce 9600 GT 512MB
  • AMD ATI Radeon HD 4670 512MB
  • HIS ATI Radeon HD 3850 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 120.0
    • 114.0
    • 112.0
    • 110.0
    • 110.0
    • 98.5
    • 53.0
0
25
50
75
100
125
Frames Per Second
  • Average

Half-Life 2: Episode Two

1280x1024 4xAA 16xAF, Maximum Quality

  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • BFG Tech GeForce 9600 GT 512MB
  • Asus EN8800GS/HDTP/384M
  • AMD ATI Radeon HD 4670 512MB
  • Sapphire ATI Radeon HD 3870 512MB
  • HIS ATI Radeon HD 3850 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 101.0
    • 97.0
    • 88.0
    • 86.0
    • 82.0
    • 70.0
    • 42.0
0
25
50
75
100
Frames Per Second
  • Average

Half-Life 2: Episode Two

1680x1050 0xAA 16xAF, Maximum Quality

  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • Asus EN8800GS/HDTP/384M
  • BFG Tech GeForce 9600 GT 512MB
  • Sapphire ATI Radeon HD 3870 512MB
  • AMD ATI Radeon HD 4670 512MB
  • HIS ATI Radeon HD 3850 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 107.0
    • 95.0
    • 92.0
    • 91.0
    • 88.0
    • 78.0
    • 41.0
0
25
50
75
100
Frames Per Second
  • Average

Half-Life 2: Episode Two

1680x1050 4xAA 16xAF, Maximum Quality

  • XFX GeForce 9600 GSO 384MB 680M XXX Edition
  • BFG Tech GeForce 9600 GT 512MB
  • AMD ATI Radeon HD 4670 512MB
  • Asus EN8800GS/HDTP/384M
  • Sapphire ATI Radeon HD 3870 512MB
  • HIS ATI Radeon HD 3850 512MB
  • Inno3D GeForce 9500 GT 512MB
    • 77.0
    • 75.0
    • 67.0
    • 66.0
    • 64.0
    • 55.0
    • 32.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

RV730 makes excellent use of the memory bandwidth it has available - performance is really surprising again here when you consider the chip's lack of bandwidth. XFX's GeForce 9600 GSO XXX Edition manages to hold onto the top spot throughout all of our Half-Life 2: Episode Two tests.
Discuss this in the forums
YouTube logo
MSI MPG Velox 100R Chassis Review

October 14 2021 | 15:04